Here’s a little review I posted on Metacritic about Metro: Last Light, just with some adjustments.
First off, this is a game that needs to be played on the higher difficulties to get full enjoyment out of it. Although the guns feel and sound great, the gun play will feel like Call of Duty with the human enemies and Borderlands with the monsters if you run and gun on easy mode.
Where it truly shines is in survival and it’s best to have that be challenging for it to be good survival. One of the best fps enemies I’ve ever fought comes in the form of the spider as you shine your light on them to flip them on their back and then shoot their stomach, preferably with your double-barrel, while fending off the other many spiders in a search for ammo and air filters along with charging up that especially needed flashlight.
Despite the game being very story-based, it’s narrative isn’t spectacular aside from a good side character, a reasonable attachment with the main character after the first game and now this and a good message from the theme.
The game is also very good at having contrasting tones with bleakness and a tone that should be uplifting even if it doesn’t feel like it. Case in point, the world of Metro is a dark place, but you have some rather funny lines from characters and some erotic themes to take off the tension, but all of the erotic themes feel rather forced, so it doesn’t work out the best. Overall though, Metro does try to show a grain of hope in all the darkness that resides in it with these things, especially with both of the endings, even if one is a bit more grim. And that’s one of the things that I love so much about this game and it’s genre. You fight on and eventually that sliver of light makes it through the darkness.
I’ll get a bit more on the subject of survival in video games in another post since that was one of the most notable themes in games this year and is honestly one of my favorites. New writing every day.
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